It looks like the emerging ARG hightlights the future trend of game design, and I firmly believe that if the game is put in the proper way, it would become a great form of education tool in terms of evoking public awareness of current issues worldwide.
I do not intend to make my concept bigger, and I do not want to utilize a large scale game to reflect the topic(s) as well as the desired messages. After struggling for a while on the topic, I finally decided to focus on “A world without the tree” or “A world with a limited number of trees”.
I know you may have some immediate responeses to this too general “inquiry”, yet I am not going to discuss the disasters that are coming, instead, I will talk about what kind of goods in the store will be disappear from the shelves. I have done some research about what products are made from wood, and it turns out that there are thousands of them already existed, which is out of my expectation. (More details please refer to here).
As you may see, lots of them are pretty common in daily life, however, some are either rare, or hard to recall. Hence, my design is to list 2-3 things of specfic brands at the same time. (The reason why I want to show the brand is based on the advertisement business mode of this game), then the question will be “what will be gone if we do not have enough trees in the world“, following that request, the audience needs to choose one or two of them that are made of wood.
At the first glance, this game is really simple, yet the fun lies in the “picking-up” process, especially when audiences see the products they may be familiar with, but without 100% certainty about what it is made up of. I hope from this little game, public awareness of our environment (or) sustainablity issues will be improved, for it associates tightly with our lives.

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