Those days when I played “Need for Speed Carbon”, I kinda having a feeling that EA sports did a great job in utilizing both “realism” and “formalism”, and that really involve the players in the story, thus more engaged in the game.
Check this little video out:
As demonstrated in the video, there are lots of signifiers and signifieds existed. e.g. the depict of actors’ facial expressions, the motions that the lady set up the gun, and the positions that the racers walk to their cars, the amazing rotation of the tire covers… all of which serves to highlight the big picture (theme) – this is a battle on the road. Moreover, it is somewhat intriguing that filmmaker intendedly make characters look like computer generated ones, (the car racing part should be made through Maya or Cinema 4D), and they may expect to throw audiences a sharp switch between realism and virtualization when watching it.
When it comes to the shots composition, you can also noticed that the car racing session is interposed by other relatively static clips, but the whole thing does not get slowed down. This is actually not bad idea, for it creates a really nice tension, thus, the audience’s emotion could be “interrupted” and “stimulated” in a good way.